staticeaseBackIn(k:Float):Float
staticeaseBackInOut(k:Float):Float
staticeaseBackOut(k:Float):Float
staticeaseCircIn(k:Float):Float
staticeaseCircInOut(k:Float):Float
staticeaseCircOut(k:Float):Float
staticeaseCubicIn(k:Float):Float
staticeaseCubicInOut(k:Float):Float
staticeaseCubicOut(k:Float):Float
staticeaseExpoIn(k:Float):Float
staticeaseExpoInOut(k:Float):Float
staticeaseExpoOut(k:Float):Float
staticeaseLinear(k:Float):Float
staticeaseQuadIn(k:Float):Float
staticeaseQuadInOut(k:Float):Float
staticeaseQuadOut(k:Float):Float
staticeaseQuartIn(k:Float):Float
staticeaseQuartInOut(k:Float):Float
staticeaseQuartOut(k:Float):Float
staticeaseQuintIn(k:Float):Float
staticeaseQuintInOut(k:Float):Float
staticeaseQuintOut(k:Float):Float
staticeaseSineIn(k:Float):Float
staticeaseSineInOut(k:Float):Float
staticeaseSineOut(k:Float):Float
new(tweenData:TweenData)
Create new tween
Parameters:
tweenData
Tween's data
tween:TweenData
pause():Void
Pause tween
restart(?newTween:TweenData):Void
Restart tween
newTween
With new tween data.
resume():Void
Resume tween
update():{y:Float, x:Float, rot:Null<Float>}
Update tween