Constructor

new(shaderData:ShaderData)

Create new Shader from shader's data

Parameters:

shaderData

Shader's data

Variables

Methods

begin(canvas:Canvas):Void

end(canvas:Canvas):Void

getPipeline():PipelineState

Get pipeline of shader.

render(canvas:Canvas, render:() ‑> Void):Void

Render the shader.

Parameters:

canvas
null

render