Static methods

@:externstaticinlineempty():FastMatrix4

@:externstaticinlineidentity():FastMatrix4

@:externstaticinlinerotation(yaw:FastFloat, pitch:FastFloat, roll:FastFloat):FastMatrix4

@:externstaticinlinerotationX(alpha:FastFloat):FastMatrix4

@:externstaticinlinerotationY(alpha:FastFloat):FastMatrix4

@:externstaticinlinerotationZ(alpha:FastFloat):FastMatrix4

@:externstaticinlinescale(x:FastFloat, y:FastFloat, z:FastFloat):FastMatrix4

@:externstaticinlinetranslation(x:FastFloat, y:FastFloat, z:FastFloat):FastMatrix4

Constructor

inlinenew(_00:FastFloat, _10:FastFloat, _20:FastFloat, _30:FastFloat, _01:FastFloat, _11:FastFloat, _21:FastFloat, _31:FastFloat, _02:FastFloat, _12:FastFloat, _22:FastFloat, _32:FastFloat, _03:FastFloat, _13:FastFloat, _23:FastFloat, _33:FastFloat)

Variables

Methods

@:externinlineadd(m:FastMatrix4):FastMatrix4

@:externinlinedeterminant():FastFloat

@:externinlineinverse():FastMatrix4

@:externinlinemult(value:FastFloat):FastMatrix4

@:externinlinemultvec(value:FastVector4):FastVector4

@:externinlinesetFrom(m:FastMatrix4):Void

@:externinlinesub(m:FastMatrix4):FastMatrix4

@:externinlinetrace():FastFloat

@:externinlinetranspose():FastMatrix4

@:externinlinetranspose3x3():FastMatrix4