@:externstaticinlineempty():FastMatrix4
staticinlinefromMatrix4(m:Matrix4):FastMatrix4
@:externstaticinlineidentity():FastMatrix4
staticinlinelookAt(eye:FastVector3, at:FastVector3, up:FastVector3):FastMatrix4
staticinlineorthogonalProjection(left:FastFloat, right:FastFloat, bottom:FastFloat, top:FastFloat, zn:FastFloat, zf:FastFloat):FastMatrix4
staticinlineperspectiveProjection(fovY:FastFloat, aspect:FastFloat, zn:FastFloat, zf:FastFloat):FastMatrix4
@:externstaticinlinerotation(yaw:FastFloat, pitch:FastFloat, roll:FastFloat):FastMatrix4
@:externstaticinlinerotationX(alpha:FastFloat):FastMatrix4
@:externstaticinlinerotationY(alpha:FastFloat):FastMatrix4
@:externstaticinlinerotationZ(alpha:FastFloat):FastMatrix4
@:externstaticinlinescale(x:FastFloat, y:FastFloat, z:FastFloat):FastMatrix4
@:externstaticinlinetranslation(x:FastFloat, y:FastFloat, z:FastFloat):FastMatrix4
inlinenew(_00:FastFloat, _10:FastFloat, _20:FastFloat, _30:FastFloat, _01:FastFloat, _11:FastFloat, _21:FastFloat, _31:FastFloat, _02:FastFloat, _12:FastFloat, _22:FastFloat, _32:FastFloat, _03:FastFloat, _13:FastFloat, _23:FastFloat, _33:FastFloat)
_00:FastFloat
_01:FastFloat
_02:FastFloat
_03:FastFloat
_10:FastFloat
_11:FastFloat
_12:FastFloat
_13:FastFloat
_20:FastFloat
_21:FastFloat
_22:FastFloat
_23:FastFloat
_30:FastFloat
_31:FastFloat
_32:FastFloat
_33:FastFloat
@:externinlineadd(m:FastMatrix4):FastMatrix4
@:externinlinecofactor(m0:FastFloat, m1:FastFloat, m2:FastFloat, m3:FastFloat, m4:FastFloat, m5:FastFloat, m6:FastFloat, m7:FastFloat, m8:FastFloat):FastFloat
@:externinlinedeterminant():FastFloat
@:externinlineinverse():FastMatrix4
@:externinlinemult(value:FastFloat):FastMatrix4
@:externinlinemultmat(m:FastMatrix4):FastMatrix4
@:externinlinemultvec(value:FastVector4):FastVector4
@:externinlinesetFrom(m:FastMatrix4):Void
@:externinlinesub(m:FastMatrix4):FastMatrix4
@:externinlinetrace():FastFloat
@:externinlinetranspose():FastMatrix4
@:externinlinetranspose3x3():FastMatrix4