@:externstaticinlineempty():Matrix4
staticinlinefromFastMatrix4(m:FastMatrix4):Matrix4
@:externstaticinlineidentity():Matrix4
staticlookAt(eye:Vector3, at:Vector3, up:Vector3):Matrix4
staticorthogonalProjection(left:Float, right:Float, bottom:Float, top:Float, zn:Float, zf:Float):Matrix4
staticperspectiveProjection(fovY:Float, aspect:Float, zn:Float, zf:Float):Matrix4
@:externstaticinlinerotation(yaw:Float, pitch:Float, roll:Float):Matrix4
@:externstaticinlinerotationX(alpha:Float):Matrix4
@:externstaticinlinerotationY(alpha:Float):Matrix4
@:externstaticinlinerotationZ(alpha:Float):Matrix4
@:externstaticinlinescale(x:Float, y:Float, z:Float):Matrix4
@:externstaticinlinetranslation(x:Float, y:Float, z:Float):Matrix4
inlinenew(_00:Float, _10:Float, _20:Float, _30:Float, _01:Float, _11:Float, _21:Float, _31:Float, _02:Float, _12:Float, _22:Float, _32:Float, _03:Float, _13:Float, _23:Float, _33:Float)
_00:Float
_01:Float
_02:Float
_03:Float
_10:Float
_11:Float
_12:Float
_13:Float
_20:Float
_21:Float
_22:Float
_23:Float
_30:Float
_31:Float
_32:Float
_33:Float
@:externinlineadd(m:Matrix4):Matrix4
@:externinlinecofactor(m0:Float, m1:Float, m2:Float, m3:Float, m4:Float, m5:Float, m6:Float, m7:Float, m8:Float):Float
@:externinlinedeterminant():Float
@:externinlineinverse():Matrix4
@:externinlinemult(value:Float):Matrix4
@:externinlinemultmat(m:Matrix4):Matrix4
@:externinlinemultvec(value:Vector4):Vector4
@:externinlinesetFrom(m:Matrix4):Void
@:externinlinesub(m:Matrix4):Matrix4
@:externinlinetrace():Float
@:externinlinetranspose():Matrix4
@:externinlinetranspose3x3():Matrix4