INTEGRATION

Integrating paddy-editor in framework/engine is easy as paddy editor exports to json, which can be easily parsed from.

To get clear overview of file structure, you can find it at Data.hx and Paddy.hx.


//------paddy.json-------
typedef PaddyData = {
    var name: String;
    var window: String;
    var scene: String;
    var ?theme: zui.Themes.TTheme;
}
//------paddy.json-------

//------window.json-------
typedef WindowData = {
    var name: String;
    var width: Int;
    var height: Int;
    var windowMode: Int;
    var clearColor: Array;
}
//------window.json-------

//------scene.json-------
typedef SceneData = {
    var name: String;
    var objects: Array;
    var assets: Array;
    var ?scripts: Array;
    var ?canvasRef: String;
}

typedef AssetData = {
    var name: String;
    var type: AssetType;
    var value: Dynamic;// Ignore this when parsing
    var path: String;
}

@:enum abstract AssetType(Int) from Int to Int {
    var Image = 0;
    var Font = 0;
    var Sound = 1;
    var Blob = 1;
}

typedef ObjectData = {
    var id: Int;
    var name: String;
    var x: Float;
    var y: Float;
    var height: Float;
    var width: Float;
    var isSprite: Bool;
    var ?rotation: Float;
    var ?visible: Bool;
    var ?culled: Bool;
    var ?spriteRef: String;
    var ?color: Array;
    var ?scripts: Array;
}

typedef NodeData = {
    var name: String;
    var nodes: Nodes;
    var nodeCanvas: TNodeCanvas;
}

typedef ScriptData = {
    var name: String;
    var scriptRef: String;
}                            
//------scene.json-------